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Godot, Nvim, C#, and GDscript
I’ve been playing around with Godot 4.4/4.5 for a while now, but using the integrated editor is quite frustrating compared to a real code editor or IDE. There are some vim plugins out there, but I wanted a more lightweight solution. So I looked into configuring Neovim and it ended up being simpler than I expected. Nvim I build my nvim using nix with nvf. I added treesitter and grammars via nix: { config.vim.treesitter = { enable = true; grammars = with pkgs.vimPlugins.nvim-treesitter.builtGrammars; [ gdscript gdshader godot-resource ]; }; } For the gdscript treesitter grammar, I used lua: ...